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-# Ground Truth Annotation-Visualization Interface for Eye Movements in 360 degree Videos
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+# Ground Truth Annotation-Visualization Interface for Eye Movements in 360-degree Videos
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**For the documentation of the tool refer to the _Main Page_**
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## 1. Introduction
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-Here we explain the specifics of the 360 degree extension to the original GTA-VI tool. This
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-extension allows the visualization and annotation of data gathered during 360
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-degrees experiments. The experiment stimuli used so far is monocular 360 degree
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+Here we explain the specifics of the 360-degree extension to the original GTA-VI tool. This
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+extension allows the visualization and annotation of data gathered during 360-degree
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+experiments. The experimental stimuli used so far is monocular 360-degree
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equirectangular videos. The eye tracking recordings are stored in the previously
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explained ARFF format but it is extended in order to be able to represent the
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-state of the experiment.
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+state of the HMD experiment.
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## 2. ARFF files
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@@ -103,20 +103,20 @@ recorded during dynamic scene viewing, ETVIS 2016
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> pages={65-68}<br/>
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> }
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-## 5. Citing GTA-VI 360 degrees extension
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+## 5. Citing GTA-VI 360-degree extension
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We would ask you to cite the following paper if you use GTA-VI tool along with
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-its 360 degrees extension
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+its 360-degree extension
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-%TODO add citation of the SWAET/JEMR abstract
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+%TODO will be added in the future
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## 6. Use with CUDA
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-The extension supports CUDA accelerated conversion from equirectangular to field of view
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+The extension supports CUDA accelerated conversion from equirectangular to field-of-view
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frames. In order to use this functionality you will have to change the *GTA-VI.pro* file.
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-First you have to find the compute architecture of you GPU card. The compute architecture
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-can be found in <https://developer.nvidia.com/cuda-gpus>. The compute architecture is the
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+First you have to find the compute architecture of you GPU card, which is provided
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+in <https://developer.nvidia.com/cuda-gpus>. The compute architecture number is
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derived from the compute capability by removing the dot between the 2 numbers.
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Second in the *GTA-VI.pro* file uncomment the *CONFIG += USE_CUDA*, place the number from
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@@ -135,14 +135,14 @@ If things do not compile or work as expected you can take a look at *QMAKE_LIBDI
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*INCLUDEPATH* in the *GTA-VI.pro* and fix possible errors.
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If you still cannot make it work you can use the CPU implementation, by commenting
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-the "#CONFIG += USE_CUDA" line, which does the same but slower.
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+the "#CONFIG += USE_CUDA" line, which provides the same funcitonality but slower.
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## 7. Examples
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If you have installed the tool succesfully you can try to run the following
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examples.
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-The 360 degrees extension of the tool is only available through the command line
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+The 360-degree extension of the tool is only available through the command line
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interface.
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Move to the GTA-VI directory and run ./GTA-VI -h for help. Some example
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@@ -173,7 +173,7 @@ The explanation of the command line a arguments as return from the tool is given
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|\-\-fov| \-\-field-of-view | Convert Equirectangular video to Field Of View|
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|\-\-head| \-\-head-only-motion | Display only head motion in the equirectangular video|
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-## 8. GTA-VI 360 degrees functionality
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+## 8. GTA-VI 360-degree functionality
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The current extension displays gaze/head coordinates along with their speed.
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Without any argument the head+eye gaze trace is displayed on all 4 panels along
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