Przeglądaj źródła

Fixed documentation

Ioannis Agtzidis 5 lat temu
rodzic
commit
f59ba14bb6
1 zmienionych plików z 14 dodań i 14 usunięć
  1. 14 14
      README_360.md

+ 14 - 14
README_360.md

@@ -1,16 +1,16 @@
 
 
-# Ground Truth Annotation-Visualization Interface for Eye Movements in 360 degree Videos
+# Ground Truth Annotation-Visualization Interface for Eye Movements in 360-degree Videos
 
 
 **For the documentation of the tool refer to the _Main Page_**
 **For the documentation of the tool refer to the _Main Page_**
 
 
 ## 1. Introduction
 ## 1. Introduction
 
 
-Here we explain the specifics of the 360 degree extension to the original GTA-VI tool. This
-extension allows the visualization and annotation of data gathered during 360
-degrees experiments. The experiment stimuli used so far is monocular 360 degree
+Here we explain the specifics of the 360-degree extension to the original GTA-VI tool. This
+extension allows the visualization and annotation of data gathered during 360-degree 
+experiments. The experimental stimuli used so far is monocular 360-degree
 equirectangular videos. The eye tracking recordings are stored in the previously
 equirectangular videos. The eye tracking recordings are stored in the previously
 explained ARFF format but it is extended in order to be able to represent the
 explained ARFF format but it is extended in order to be able to represent the
-state of the experiment.
+state of the HMD experiment.
 
 
 ## 2. ARFF files
 ## 2. ARFF files
 
 
@@ -103,20 +103,20 @@ recorded during dynamic scene viewing, ETVIS 2016
 > pages={65-68}<br/>
 > pages={65-68}<br/>
 > }
 > }
 
 
-## 5. Citing GTA-VI 360 degrees extension
+## 5. Citing GTA-VI 360-degree extension
 
 
 We would ask you to cite the following paper if you use GTA-VI tool along with
 We would ask you to cite the following paper if you use GTA-VI tool along with
-its 360 degrees extension
+its 360-degree extension
 
 
-%TODO add citation of the SWAET/JEMR abstract
+%TODO will be added in the future
 
 
 ## 6. Use with CUDA
 ## 6. Use with CUDA
 
 
-The extension supports CUDA accelerated conversion from equirectangular to field of view
+The extension supports CUDA accelerated conversion from equirectangular to field-of-view
 frames. In order to use this functionality you will have to change the *GTA-VI.pro* file.
 frames. In order to use this functionality you will have to change the *GTA-VI.pro* file.
 
 
-First you have to find the compute architecture of you GPU card. The compute architecture
-can be found in <https://developer.nvidia.com/cuda-gpus>. The compute architecture is the
+First you have to find the compute architecture of you GPU card, which is provided
+in <https://developer.nvidia.com/cuda-gpus>. The compute architecture number is 
 derived from the compute capability by removing the dot between the 2 numbers.
 derived from the compute capability by removing the dot between the 2 numbers.
 
 
 Second in the *GTA-VI.pro* file uncomment the *CONFIG += USE_CUDA*, place the number from
 Second in the *GTA-VI.pro* file uncomment the *CONFIG += USE_CUDA*, place the number from
@@ -135,14 +135,14 @@ If things do not compile or work as expected you can take a look at *QMAKE_LIBDI
 *INCLUDEPATH* in the *GTA-VI.pro* and fix possible errors.
 *INCLUDEPATH* in the *GTA-VI.pro* and fix possible errors.
 
 
 If you still cannot make it work you can use the CPU implementation, by commenting 
 If you still cannot make it work you can use the CPU implementation, by commenting 
-the "#CONFIG += USE_CUDA" line, which does the same but slower.
+the "#CONFIG += USE_CUDA" line, which provides the same funcitonality but slower.
 
 
 ## 7. Examples
 ## 7. Examples
 
 
 If you have installed the tool succesfully you can try to run the following
 If you have installed the tool succesfully you can try to run the following
 examples.
 examples.
 
 
-The 360 degrees extension of the tool is only available through the command line
+The 360-degree extension of the tool is only available through the command line
 interface.
 interface.
 
 
 Move to the GTA-VI directory and run ./GTA-VI -h for help. Some example
 Move to the GTA-VI directory and run ./GTA-VI -h for help. Some example
@@ -173,7 +173,7 @@ The explanation of the command line a arguments as return from the tool is given
 |\-\-fov| \-\-field-of-view                | Convert Equirectangular video to Field Of View|
 |\-\-fov| \-\-field-of-view                | Convert Equirectangular video to Field Of View|
 |\-\-head| \-\-head-only-motion            | Display only head motion in the equirectangular video|
 |\-\-head| \-\-head-only-motion            | Display only head motion in the equirectangular video|
 
 
-## 8. GTA-VI 360 degrees functionality
+## 8. GTA-VI 360-degree functionality
 
 
 The current extension displays gaze/head coordinates along with their speed.
 The current extension displays gaze/head coordinates along with their speed.
 Without any argument the head+eye gaze trace is displayed on all 4 panels along
 Without any argument the head+eye gaze trace is displayed on all 4 panels along