dc.xml 3.3 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <?xml-stylesheet type="text/xsl" href="odmlTerms.xsl" xmlns:odml="http://www.g-node.org/odml"?>
  3. <!-- ********************************************************* -->
  4. <!-- DC stimulus -->
  5. <!-- ********************************************************* -->
  6. <odML version="1.1">
  7. <version>1.0</version>
  8. <date>2011-01-21</date>
  9. <repository>http://portal.g-node.org/odml/terminologies/v1.1/terminologies.xml</repository>
  10. <section>
  11. <type>stimulus/dc</type>
  12. <name>DC</name>
  13. <definition>Property definitions to describe a DC stimulus meaning a constant stimulus e.g. a constant illumination,
  14. current etc.
  15. </definition>
  16. <property>
  17. <name>Modality</name>
  18. <value>
  19. </value>
  20. <definition>The stimulus modality like acoustic, haptic, light etc.</definition>
  21. <type>string</type></property>
  22. <property>
  23. <name>Duration</name>
  24. <value>
  25. </value>
  26. <definition>The duration of the stimulus in seconds.</definition>
  27. <type>float</type><unit>s</unit></property>
  28. <property>
  29. <name>Intensity</name>
  30. <value>
  31. </value>
  32. <definition>The stimulus intensity in absolute or relative terms.</definition>
  33. <type>string</type></property>
  34. <property>
  35. <name>IntensityOffset</name>
  36. <value>
  37. </value>
  38. <definition>The stimulus intensity given as the offset relative to another stimulus.</definition>
  39. <type>string</type></property>
  40. <property>
  41. <name>TemporalOffset</name>
  42. <value>
  43. </value>
  44. <definition>The temporal offset (with respect to the begin of the recorded trial) with which this stimulus was
  45. presented.
  46. </definition>
  47. <type>float</type><unit>s</unit></property>
  48. <property>
  49. <name>Function</name>
  50. <value>
  51. </value>
  52. <definition>The function of the described stimulus. E.g. if the white noise constitutes the carrier.</definition>
  53. <type>string</type></property>
  54. <property>
  55. <name>OutputChannel</name>
  56. <value>
  57. </value>
  58. <definition>The physical output device (e.g. an analog output channel, a monitor screen, the same loudspeaker,
  59. etc.). This information can be used to explicitly express that several stimuli (that share the same
  60. OutputChannel) are jointly presented.
  61. </definition>
  62. <type>string</type></property>
  63. <property>
  64. <name>Position</name>
  65. <value>
  66. </value>
  67. <definition>The position of the stimulus on e.g the screen. Specified as a 2-tuple (x;y). By default this position
  68. refers to the top-left corner of the object or its bounding box.
  69. </definition>
  70. <type>2-tuple</type></property>
  71. <property>
  72. <name>PositionReference</name>
  73. <value>top-left
  74. , center
  75. , bottom-right
  76. </value>
  77. <definition>By default stimulus positions are specified by the coordinates of the top-left corner (or of the
  78. bounding box). Use this property for other definitions.
  79. </definition>
  80. <type>string</type></property>
  81. <property>
  82. <name>SpatialExtent</name>
  83. <value>
  84. </value>
  85. <definition>The spatial extend of the presented stimulus (width;height) e.g. (1024;768).</definition>
  86. <type>2-tuple</type></property>
  87. </section>
  88. </odML>